My model is almost complete i have it mostly textured and also i have started to test render the model using different techniques with the lighting. I have added water to the the scene to put my model into context. I have found a complete list of IOR(Index of refraction) values which will help when rendering. http://forums.cgsociety.org/archive/index.php/t-513458.html
I have also found a great texture site which is better than the one i have been using which was ( http://www.cgtextures.com/ ). The texture site i am now using ( http://www.animax.it/#node/24 ) most of the textures are free on the website and are actually really good.
To help me with ambient occlusion and render passes i found a tutorial done by Sam Wirch, he has a blog and has done a few posts on how to do it in Maya, he also provides screenshots with his step by step guide.
http://www.samwirch.com/blog/ambient-occlusion-and-render-passes-maya-2011
http://www.samwirch.com/blog/simple-ambient-occlusion-render-maya-2012
The texture material i'm using is a mental ray material (mia_material) because it generally better than using Lambert and Blinn materials, plus you get a better reflection from mental ray materials.
For the glass on my model i have had to remodel it so its separate easier to texture so i can get better rendering results on the glass, i have done most of it but the rest will be time consuming. I can also model the bars on the glass to make it a bit more clearer on the render.
Other techniques i will be using is caustics, since my model is surrounded by water i think its important to get this detail in. I have used caustics before on a different project and it does make a difference. Obviously i will be using global illumination and maybe ray tracing.
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